Wednesday, 9 July 2008

Wednesday, 9 April 2008

Kane's Wrath Dominates PC Charts

NPD's PC games chart for the US (March 23rd-29th) shows EA's expansion pack Command & Conquer 3: Kane's Wrath as the top seller. Check it out:

1. Command & Conquer 3: Kane's Wrath - Electronic Arts - $27
2. The Sims 2 FreeTime - Electronic Arts - $30
3. Call Of Duty 4: Modern Warfare - Activision - $49
4. Sins Of A Solar Empire - Stardock - $40
5. The Sims 2 Deluxe - Electronic Arts - $30
6. World Of Warcraft: Battle Chest - Vivendi - $38
7. World Of Warcraft - Vivendi - $20
8. World Of Warcraft: Burning Crusade - Vivendi - $30
9. Warhammer 40,000: Dawn Of War Soulstorm - THQ - $40
10. American Girl: Julie Does the Eagles - Valusoft (THQ) - $5

Source: http://www.actiontrip.com/rei/comments_news.phtml?id=040808_8

Monday, 7 April 2008

Global Conquest Tutorial Videos

EA have updated the official C&C website with some new videos, demonstrating the new Global Conquest mode that features in Kane's Wrath. Available is a Developer Tips video, and a Tutorial video, both of which EA promise will help you become "more evil than Kane". If you're struggling at Global Conquest, or there's something you don't quite understand, head on over and give them a watch.

Source: http://planetcnc.gamespy.com/fullstory.php?id=149871

Friday, 4 April 2008

Command & Conquer 3: Kane's Wrath Tournament Map Strats (PC)

EA offers up some basic strategy for several of the new showcase tournament maps in the C&C3: Kane's Wrath expansion.

One of the major draws of the Command & Conquer franchise has been the single-player campaign with its cheesy live-action movies. The longetivity of the franchise, however, can be attributed to the game being a fast-paced brute-force RTS with a terrific multiplayer component. The latest expansion pack for Command & Conquer 3 looks to continue that tradition with all sorts of interesting new multiplayer maps. Jim Vessella, EA's Lead Producer on Kane's Wrath, has a few pointers that can help gamers dominate on some of the new tournament maps in the game.

Source: http://uk.pc.gamespy.com/pc/command-conquer-3-kanes-wrath/864342p1.html

Tacitus Thursday Returns

Thought Tacitus Thursday was dead? Think again! The official C&C website has updated, offering a new Tacitus Thursday. This week, a Kane's Wrath multiplayer map called "Heaven and Hell" is being discussed.

It's an extremely detailed look at the map, featuring start locations, prime expansion points, other points of interest, and it even discusses the "combat flow", and the path of units towards the enemy's base, suggesting defensive lines, and useful garrison spots.

If you're someone who plays a lot of skirmish or multiplayer, it could be useful, so pass on over and give it a read.

Source: http://planetcnc.gamespy.com/pagetools/pagetools.php?act=printnews&id=149826

Sunday, 30 March 2008

Command and Conquer 3: Kane’s Wrath Review (Bit Tech)

There are three rules in the realms of computer games and they are as follows. Firstly, strategy games are always better on a PC than a console. Secondly, System Shock 2 is better than Ocarina Of Time no matter what Famitsu says. Lastly, Joe Kucan (who plays Kane in the C&C games) can do no wrong.

Seriously, the guy is amazing – even more amazinger than Chuck Norris, and that’s saying something.

In fact, Joe Kucan is so beloved and adored by gamers that he managed to even hold Command and Conquer 3 together - not that Tiberium Wars was bad per se though, the game was still well-balanced and enjoyable – it’s just that it had somehow lost some of the charm of the highly regarded series. There wasn’t as much of the piss and vinegar personality that had made the earlier games so enjoyable.

More...

Saturday, 29 March 2008

Kane's Wrath Unlock All Missions


Save game file for Kane's Wrath: All missions unlocked!

Source:
http://www.actiontrip.com/cheats/commandconquer3kaneswrath.phtml


Friday, 28 March 2008

Command and Conquer 3: Kane's Wrath 2+ trainer.

This is a 4+ trainer for cc3:kw.

Shift+F2 Freeze money
Shift+F3 Freeze energy
Shift+F4 Freeze Global Conquest money
Shift+F5 Freeze Strike Force points

Download From: http://forum.netcoders.cc/other-games/14123-command-conquer-3-kane-s-wrath-2-trainer.html


Thursday, 27 March 2008

Gamespy Review Kane's Wrath!

Command & Conquer 3, the return of EA's seminal Command & Conquer franchise, brought back the kind of brute-force action-oriented "meat and potatoes" RTS that the genre's brainier grandchildren like Company of Heroes almost put out of business. The result was an enjoyable, hyper-fast RTS geared toward those who enjoy creating huge armies of toy soldiers and watching them blow each other up -- a lot. As the inevitable expansion pack for C&C3, Kane's Wrath clearly isn't looking to mess up the nice little niche the series has carved for itself amongst strategy gamers. The result is a by-the-numbers addition to the Command & Conquer universe that offers some enjoyable new content to the faithful (along with a few missteps) but is ultimately an eminently forgettable addition to the game.

The expansion pack's best addition for single-player fans is easily Global Conquest mode. This is a turn-based RISK-style capture-the-world meta-game that, while not particularly original in concept, stands out as an excellent example of the breed. Players can select one of the game's three sides and, based on the numbers of cities controlled, slowly spread their influence over the world. Global Conquest requires a surprising amount of strategic acumen from the player as limited resources require them to create a variety of "strike forces" which must then battle for control in real-time skirmishes. Each side also has alternate victory conditions (the Scrin, for example, must successfully build nine "Threshold Towers") that frequently throw spanners into well-laid plans and are a lot more fun than the original vanilla Skirmish matches.

Full Review: http://uk.pc.gamespy.com/pc/command-conquer-3-kanes-wrath/862160p1.html

IGN reviews Kane's Wrath!

The single-player campaign feels disjointed, mainly because it jumps all over the Command & Conquer timeline to fill in the gaps. Things start off just at the end of the Second Tiberium War, and every few missions the campaign leaps forward a decade or two. As such, you don't get much of a cohesive story. Instead, you get glimpses of the back story. While prior knowledge of the previous games isn't necessary, it would certainly be helpful in understanding what's going on.

Meanwhile, there's the standard selection of RTS mission styles in the campaign. Most of them have you begin with a construction unit, which you use to construct a base. That includes a refinery or two to start harvesting tiberium, some power generators, and a variety of infantry or vehicle factories, along with support buildings that unlock special powers and abilities. The formula in these is usually build up your forces till you're strong enough to go on offense, and then attack and repeat until you've worn down the enemy. Then there are a handful of non-building missions, where you control a small group of units and must navigate around the level without losing too many of them. Here the trick is to save early and often until you get through the level.

Full Review: http://forums.electronicarts.co.uk/command-conquer-3/309730-ign-reviews-kanes-wrath.html

Tuesday, 4 March 2008

Unit Spotlight: Nod Specter

With three weeks and change until the March 26 release date for Kane's Wrath, Apoc and the rest of the wrathful crew up at EALA are promising a new unit spotlight every week. Up today for your consideration is the stealth artillery unit Nod Specter, the long-range cannon unit for rich sneaky bastards.

http://planetcnc.gamespy.com/fullstory.php?id=148752

Wednesday, 20 February 2008

Kane's Wrath Trailer

Command & Conquer 3: Kane's Wrath Screenshots

The Scrin Ravager showcases the tendency for Scrin castes to incorporate Tiberium into the very structure of their units. The Ravager is often seen speeding across the battlefield in a blur of phosphorescent green, only noticed upon the complete collapse of an enemy colony’s harvesting operations. When met directly in battle, the Ravager fires a concentrated beam of tiberium shards that can rip through infantry and vehicles alike.

http://ve3d.ign.com/articles/news/36690/Command-Conquer-3-Kanes-Wrath-Screenshots

Four new screens inserted in our gallery

ar through the dramatic events of the Third Tiberium War and beyond. Command & Conquer 3: Kane's Wrath also features a new strategic layer to gameplay that allows players to establish bases, build customized armies, and attack their enemies on a global scale - and then dive into the frenzied tactical combat where their skills as a commander will make the difference in battle. The game introduces six new sub-factions and a wealth of new units, structures, and powers to the armies of the Global Defense Initiative, the Brotherhood of Nod, and the enigmatic alien Scrin. The Xbox 360 version of the game will debut a revolutionary new radial interface designed specifically for console gamers.

http://www.gamershell.com/news/45805.html

Sunday, 18 November 2007

NOD & Scrin Subfactions for Kane's Wrath.

Brotherhood of Nod

Subfaction: Black Hand

Specialty: Aggressive Infantry

Background: Kane’s elite guard forgoes stealth in favor of heavily armed –and aggressive--infantry. The result: more powerful Black Hand units, upgraded confessors, and an upgraded Avatar Warmech that starts with flame throwing ability.


Subfaction: The Marked of Kane

Specialty: Stealth Assault

Background: Kane’s “Chosen,” modified through technology and Tiberium to the point that they are barely human. Tiberium troopers (who can damage and slow down targets) replace Black Hand units. They’re not tough, but they rely on stealth and finesse to win the fight.


The Scrin

Subfaction: “Stalker-17”

Specialty: Troop Suppression

Background: Possibly the remnants of the first invasion force, fighting off whomever they can and adapting their tactics to compete on Earth. New units like the Ravager show an emphasis on softening ground troops with hit-and-run strategies.


Subfaction: “Reaver-43”

Specialty: Ground Pounding

Background: This subfaction seems to represent “big gun” support troops sent from the Scrin home world, as evidenced by the new Mechapede, and insectiod biomech unit that starts with only a head (though you can order up as many as eight segments during battle). Spot an incoming air force? Create an AA segment.

Click here for GDI Subfactions!

Kane's Wrath GDI Subfactions Confirmed.

Armed Forces

Carefully doling out intel, EA’s ministers of information only intended to reveal the subfactions for the GDI and Brotherhood of Nod-tough we managed to smuggle out the names (or codenames) for the Scrin subfaction, too. So while the GDI and Nod information here is official. Consider anything regarding the Scrin as pure conjecture. When asked for confirmation, Vessella would only answer with, “Hmm…interesting theory.”


Steel Talons

Specialty: Armored Assault

Background: Favoring Steamroller tactics, the Steel Talons rely on brute force and relatively conventional forces. Coming from the Tiberium Sun era, they don’t have access to sonic technology. That doesn’t stop Commander Michael “Mack” McNeil from getting some solid troops. Upgraded Juggernauts can garrison infantry, allowing for better defense; old favorites such as the Titan and Wolverine are back exclusively for the Talons; vehicles roll out with veterancy. The only downside is that they are less effective with infantry and air units.


ZOCOM (aka Zone Operations Command)

Specialty: Area-of-effect attacks; suppression

Background: ZOCOM are the sci-fi trooper equipped for the red Zones. Based off the C&C3 era and beyond, their advanced sonic technology is a great mob-attack deterrent. Shatterer tanks and ORCAs come armed with more powerful sonic attacks. Zone Troopers upgrade to Zone raiders with and area-of-effect sonic cannon and anti-air defenses, but they are less effective against conventional vehicles.


Source: http://commandandconquer.filefront.com/news/Kanes_Wrath_Subfactions_Confirmed_GDI;36096

Saturday, 17 November 2007

Kane's Wrath Developer Interview With Jim Vessella.

GameReplays recently had the chance to have a few questions answered by Jim Vessella, associate producer for Command and Conquer 3: Kane's Wrath.

GameReplays Command and Conquer 3 has been a great success as an e-sports title. Will Kane’s Wrath continue in this vein, and more specifically, will you push to get it into the World Cyber Games?

Jim Vessella It was awesome having Command & Conquer 3 represented in the World Cyber Games this year. The fans have been incredibly supportive of Command & Conquer 3 since its release, and this is the primary reason that C&C 3 has been so successful as an e-sports title. Kane’s Wrath will indeed continue the e-sports momentum, and should become even more exciting thanks to all the new faction content. We certainly hope the World Cyber Games will accept Kane’s Wrath into the tournament lineup.

More...

Monday, 5 November 2007

Kane's Wrath Boxart.

This will be the cover box art for the forthcoming expansion for Command and Conquer - Tiberium Wars we have learned. Check it out!


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