EA offers up some basic strategy for several of the new showcase tournament maps in the C&C3: Kane's Wrath expansion.
One of the major draws of the Command & Conquer franchise has been the single-player campaign with its cheesy live-action movies. The longetivity of the franchise, however, can be attributed to the game being a fast-paced brute-force RTS with a terrific multiplayer component. The latest expansion pack for Command & Conquer 3 looks to continue that tradition with all sorts of interesting new multiplayer maps. Jim Vessella, EA's Lead Producer on Kane's Wrath, has a few pointers that can help gamers dominate on some of the new tournament maps in the game.
Source: http://uk.pc.gamespy.com/pc/command-conquer-3-kanes-wrath/864342p1.html
Friday, 4 April 2008
Command & Conquer 3: Kane's Wrath Tournament Map Strats (PC)
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Labels: kane's wrath, map tactics
Tacitus Thursday Returns
Thought Tacitus Thursday was dead? Think again! The official C&C website has updated, offering a new Tacitus Thursday. This week, a Kane's Wrath multiplayer map called "Heaven and Hell" is being discussed.
It's an extremely detailed look at the map, featuring start locations, prime expansion points, other points of interest, and it even discusses the "combat flow", and the path of units towards the enemy's base, suggesting defensive lines, and useful garrison spots.
If you're someone who plays a lot of skirmish or multiplayer, it could be useful, so pass on over and give it a read.
Source: http://planetcnc.gamespy.com/pagetools/pagetools.php?act=printnews&id=149826
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Sunday, 30 March 2008
Command and Conquer 3: Kane’s Wrath Review (Bit Tech)
There are three rules in the realms of computer games and they are as follows. Firstly, strategy games are always better on a PC than a console. Secondly, System Shock 2 is better than Ocarina Of Time no matter what Famitsu says. Lastly, Joe Kucan (who plays Kane in the C&C games) can do no wrong.
Seriously, the guy is amazing – even more amazinger than Chuck Norris, and that’s saying something.
In fact, Joe Kucan is so beloved and adored by gamers that he managed to even hold Command and Conquer 3 together - not that Tiberium Wars was bad per se though, the game was still well-balanced and enjoyable – it’s just that it had somehow lost some of the charm of the highly regarded series. There wasn’t as much of the piss and vinegar personality that had made the earlier games so enjoyable.
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Friday, 28 March 2008
Command and Conquer 3: Kane's Wrath 2+ trainer.
This is a 4+ trainer for cc3:kw.
Shift+F2 Freeze money
Shift+F3 Freeze energy
Shift+F4 Freeze Global Conquest money
Shift+F5 Freeze Strike Force points
Download From: http://forum.netcoders.cc/other-games/14123-command-conquer-3-kane-s-wrath-2-trainer.html
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
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Labels: cheat, kane's wrath, trainer
Thursday, 27 March 2008
Gamespy Review Kane's Wrath!
Command & Conquer 3, the return of EA's seminal Command & Conquer franchise, brought back the kind of brute-force action-oriented "meat and potatoes" RTS that the genre's brainier grandchildren like Company of Heroes almost put out of business. The result was an enjoyable, hyper-fast RTS geared toward those who enjoy creating huge armies of toy soldiers and watching them blow each other up -- a lot. As the inevitable expansion pack for C&C3, Kane's Wrath clearly isn't looking to mess up the nice little niche the series has carved for itself amongst strategy gamers. The result is a by-the-numbers addition to the Command & Conquer universe that offers some enjoyable new content to the faithful (along with a few missteps) but is ultimately an eminently forgettable addition to the game.
The expansion pack's best addition for single-player fans is easily Global Conquest mode. This is a turn-based RISK-style capture-the-world meta-game that, while not particularly original in concept, stands out as an excellent example of the breed. Players can select one of the game's three sides and, based on the numbers of cities controlled, slowly spread their influence over the world. Global Conquest requires a surprising amount of strategic acumen from the player as limited resources require them to create a variety of "strike forces" which must then battle for control in real-time skirmishes. Each side also has alternate victory conditions (the Scrin, for example, must successfully build nine "Threshold Towers") that frequently throw spanners into well-laid plans and are a lot more fun than the original vanilla Skirmish matches.
Full Review: http://uk.pc.gamespy.com/pc/command-conquer-3-kanes-wrath/862160p1.html
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Labels: gamespy, kane's wrath, review
Sunday, 18 November 2007
NOD & Scrin Subfactions for Kane's Wrath.
Brotherhood of Nod
Subfaction: Black Hand
Specialty: Aggressive Infantry
Background: Kane’s elite guard forgoes stealth in favor of heavily armed –and aggressive--infantry. The result: more powerful Black Hand units, upgraded confessors, and an upgraded Avatar Warmech that starts with flame throwing ability.
Subfaction: The Marked of Kane
Specialty: Stealth Assault
Background: Kane’s “Chosen,” modified through technology and Tiberium to the point that they are barely human. Tiberium troopers (who can damage and slow down targets) replace Black Hand units. They’re not tough, but they rely on stealth and finesse to win the fight.
The Scrin
Subfaction: “Stalker-17”
Specialty: Troop Suppression
Background: Possibly the remnants of the first invasion force, fighting off whomever they can and adapting their tactics to compete on Earth. New units like the Ravager show an emphasis on softening ground troops with hit-and-run strategies.
Subfaction: “Reaver-43”
Specialty: Ground Pounding
Background: This subfaction seems to represent “big gun” support troops sent from the Scrin home world, as evidenced by the new Mechapede, and insectiod biomech unit that starts with only a head (though you can order up as many as eight segments during battle). Spot an incoming air force? Create an AA segment.
Click here for GDI Subfactions!
Posted at
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Labels: kane's wrath, nod campaign, Scrin, subfactions
Kane's Wrath GDI Subfactions Confirmed.
Armed Forces
Carefully doling out intel, EA’s ministers of information only intended to reveal the subfactions for the GDI and Brotherhood of Nod-tough we managed to smuggle out the names (or codenames) for the Scrin subfaction, too. So while the GDI and Nod information here is official. Consider anything regarding the Scrin as pure conjecture. When asked for confirmation, Vessella would only answer with, “Hmm…interesting theory.”
Steel Talons
Specialty: Armored Assault
Background: Favoring Steamroller tactics, the Steel Talons rely on brute force and relatively conventional forces. Coming from the Tiberium Sun era, they don’t have access to sonic technology. That doesn’t stop Commander Michael “Mack” McNeil from getting some solid troops. Upgraded Juggernauts can garrison infantry, allowing for better defense; old favorites such as the Titan and Wolverine are back exclusively for the Talons; vehicles roll out with veterancy. The only downside is that they are less effective with infantry and air units.
ZOCOM (aka Zone Operations Command)
Specialty: Area-of-effect attacks; suppression
Background: ZOCOM are the sci-fi trooper equipped for the red Zones. Based off the C&C3 era and beyond, their advanced sonic technology is a great mob-attack deterrent. Shatterer tanks and ORCAs come armed with more powerful sonic attacks. Zone Troopers upgrade to Zone raiders with and area-of-effect sonic cannon and anti-air defenses, but they are less effective against conventional vehicles.
Source: http://commandandconquer.filefront.com/news/Kanes_Wrath_Subfactions_Confirmed_GDI;36096
Posted at
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Labels: gdi subfactions, kane's wrath
Saturday, 17 November 2007
Kane's Wrath Developer Interview With Jim Vessella.
GameReplays recently had the chance to have a few questions answered by Jim Vessella, associate producer for Command and Conquer 3: Kane's Wrath.
GameReplays Command and Conquer 3 has been a great success as an e-sports title. Will Kane’s Wrath continue in this vein, and more specifically, will you push to get it into the World Cyber Games?
Jim Vessella It was awesome having Command & Conquer 3 represented in the World Cyber Games this year. The fans have been incredibly supportive of Command & Conquer 3 since its release, and this is the primary reason that C&C 3 has been so successful as an e-sports title. Kane’s Wrath will indeed continue the e-sports momentum, and should become even more exciting thanks to all the new faction content. We certainly hope the World Cyber Games will accept Kane’s Wrath into the tournament lineup.
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Wednesday, 10 October 2007
Kane's Wrath To Be Seperate Title On Consoles.
Electronic Arts today announced that console owners (Xbox 360) will have the luxury of purchasing the upcoming Kane’s Wrath as a stand alone game title - meaning that a previous purchase of Tiberium Wars will not be needed to play the forthcoming expansion. PC users however will still need the original Command and Conquer Tiberium Wars package to play Kane's Wrath - or so we gather.
The fact that EA are prepared to offer this new title as essentially a whole new game demonstrates the scope of the changes and their confidence in the titles content. Is Kane's Wrath going to be the game we've all wanted since the release of generals? The ultimate CnC title?
We'll know in January!
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Labels: console, kane's wrath, standalone, xbox
Tuesday, 9 October 2007
Kane's Wrath: New GDI Units Explored.
Shatterer: A mobile sonic emitter is a hover tank that has taken the sonic emitter turret from C&C 3 and attached it onto a mobile platform which becomes a very strong siege weapon indeed. These tanks like the structure version of the weapon can hit multiple targets making them a useful weapon when attacking well fortified locations.
Slingshot: This addition to the GDI arsenal fills a much needed deficiency, ie. vulnerability vs. aircraft (especially the scrin). The Slingshots are a fast ground based lightly armored anti-air hovercraft that can destroy air units with relative ease.
Hammerhead: The great thing about this flying unit is that it never needs to reload the twin auto cannons it houses, however, it is still fairly defenseless against anti-air units and can only hit ground targets. Hammerheads also have one garrison slot, which is especially important because whatever infantry unit is garrisoned inside will be able to fire as well.
Back to all units.
Posted at
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Labels: command and conquer, gdi, kane's wrath, new units
Kane's Wrath Presentation.
Part One.
Part Two.
Posted at
04:25
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Labels: kane's wrath, presentation, video
Command & Conquer 3: Kane's Wrath First Look from IGN.
Command & Conquer is a huge franchise these days. Even bigger thanks to the welcoming reception that 360 players gave the game upon release. It was no surprise when the first expansion, Kane's Wrath, was announced though it was a bit of a surprise to hear all of the huge changes to the single player campaign and revamped 360 control scheme. EA VP and Executive Producer Mike Verdu and Associate Producer Jim Vessel were on hand to give us the run down of the product including the story, campaign structure, new units, and what to expect from the 360 control scheme in a game that will be released simultaneously for the PC and 360.
Click here to read the full article over at IGN.
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Labels: command and conquer, first look, ign, kane's wrath, new units, nod campaign, risk
Welcome to the Kane's Wrath Blog with this site we hope to keep you up to date with all the latest news, information, cheats, guides and tips for Kane's Wrath. The Kane's Wrath blog, your number one source of Kane's Wrath news and information!
