Brotherhood of Nod
Subfaction: Black Hand
Specialty: Aggressive Infantry
Background: Kane’s elite guard forgoes stealth in favor of heavily armed –and aggressive--infantry. The result: more powerful Black Hand units, upgraded confessors, and an upgraded Avatar Warmech that starts with flame throwing ability.
Subfaction: The Marked of Kane
Specialty: Stealth Assault
Background: Kane’s “Chosen,” modified through technology and Tiberium to the point that they are barely human. Tiberium troopers (who can damage and slow down targets) replace Black Hand units. They’re not tough, but they rely on stealth and finesse to win the fight.
The Scrin
Subfaction: “Stalker-17”
Specialty: Troop Suppression
Background: Possibly the remnants of the first invasion force, fighting off whomever they can and adapting their tactics to compete on Earth. New units like the Ravager show an emphasis on softening ground troops with hit-and-run strategies.
Subfaction: “Reaver-43”
Specialty: Ground Pounding
Background: This subfaction seems to represent “big gun” support troops sent from the Scrin home world, as evidenced by the new Mechapede, and insectiod biomech unit that starts with only a head (though you can order up as many as eight segments during battle). Spot an incoming air force? Create an AA segment.
Click here for GDI Subfactions!
Sunday, 18 November 2007
NOD & Scrin Subfactions for Kane's Wrath.
Posted at
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Labels: kane's wrath, nod campaign, Scrin, subfactions
Tuesday, 9 October 2007
Kane's Wrath: New NOD Units Explored.
The Awakened: Cyborg remnants of CABAL's former army they have risen to assist Kane in the Third Tiberium War. These units have a welded machinegun on their left arm that is excellent for taking down infantry. While mostly used as anti-infantry troopers, the Awakened also come with a welded EMP cannon on their right arm for added tank busting goodness.
Reckoner: This armored personnel carrier is a heavily armored troop carrier used for transporting infantry into defended areas with smaller risk of death. While the Reckoner is moving, units inside can't shoot out of it, but they are equipt with the one time ability to deploy and transform into a bunker (much like the existing GDI bunker function with infantry), gaining an extra garrison slot in the process.
Specter: New stealth artillery that fits well into Nod's style of play. The Specter can tail other units around the battlefield or hide themselves in a corner just waiting for the perfect moment to strike. With the help of the EMP cannon from the Awakened, they can take out a group of enemy armor units easily. They also can fire over longer distances with the help of the new Shadow Infantry ability called Artillery Beacon that sets a target that the artillery can barrage the radius around that beacon from afar. Just what NOD was lacking.
Back to all units.
Posted at
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Labels: command and conquer, new units, nod campaign
Command & Conquer 3: Kane's Wrath First Look from IGN.
Command & Conquer is a huge franchise these days. Even bigger thanks to the welcoming reception that 360 players gave the game upon release. It was no surprise when the first expansion, Kane's Wrath, was announced though it was a bit of a surprise to hear all of the huge changes to the single player campaign and revamped 360 control scheme. EA VP and Executive Producer Mike Verdu and Associate Producer Jim Vessel were on hand to give us the run down of the product including the story, campaign structure, new units, and what to expect from the 360 control scheme in a game that will be released simultaneously for the PC and 360.
Click here to read the full article over at IGN.
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Labels: command and conquer, first look, ign, kane's wrath, new units, nod campaign, risk
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