Tuesday, 4 March 2008

Unit Spotlight: Nod Specter

With three weeks and change until the March 26 release date for Kane's Wrath, Apoc and the rest of the wrathful crew up at EALA are promising a new unit spotlight every week. Up today for your consideration is the stealth artillery unit Nod Specter, the long-range cannon unit for rich sneaky bastards.

http://planetcnc.gamespy.com/fullstory.php?id=148752

Wednesday, 20 February 2008

Kane's Wrath Trailer

Command & Conquer 3: Kane's Wrath Screenshots

The Scrin Ravager showcases the tendency for Scrin castes to incorporate Tiberium into the very structure of their units. The Ravager is often seen speeding across the battlefield in a blur of phosphorescent green, only noticed upon the complete collapse of an enemy colony’s harvesting operations. When met directly in battle, the Ravager fires a concentrated beam of tiberium shards that can rip through infantry and vehicles alike.

http://ve3d.ign.com/articles/news/36690/Command-Conquer-3-Kanes-Wrath-Screenshots

Four new screens inserted in our gallery

ar through the dramatic events of the Third Tiberium War and beyond. Command & Conquer 3: Kane's Wrath also features a new strategic layer to gameplay that allows players to establish bases, build customized armies, and attack their enemies on a global scale - and then dive into the frenzied tactical combat where their skills as a commander will make the difference in battle. The game introduces six new sub-factions and a wealth of new units, structures, and powers to the armies of the Global Defense Initiative, the Brotherhood of Nod, and the enigmatic alien Scrin. The Xbox 360 version of the game will debut a revolutionary new radial interface designed specifically for console gamers.

http://www.gamershell.com/news/45805.html

Sunday, 18 November 2007

NOD & Scrin Subfactions for Kane's Wrath.

Brotherhood of Nod

Subfaction: Black Hand

Specialty: Aggressive Infantry

Background: Kane’s elite guard forgoes stealth in favor of heavily armed –and aggressive--infantry. The result: more powerful Black Hand units, upgraded confessors, and an upgraded Avatar Warmech that starts with flame throwing ability.


Subfaction: The Marked of Kane

Specialty: Stealth Assault

Background: Kane’s “Chosen,” modified through technology and Tiberium to the point that they are barely human. Tiberium troopers (who can damage and slow down targets) replace Black Hand units. They’re not tough, but they rely on stealth and finesse to win the fight.


The Scrin

Subfaction: “Stalker-17”

Specialty: Troop Suppression

Background: Possibly the remnants of the first invasion force, fighting off whomever they can and adapting their tactics to compete on Earth. New units like the Ravager show an emphasis on softening ground troops with hit-and-run strategies.


Subfaction: “Reaver-43”

Specialty: Ground Pounding

Background: This subfaction seems to represent “big gun” support troops sent from the Scrin home world, as evidenced by the new Mechapede, and insectiod biomech unit that starts with only a head (though you can order up as many as eight segments during battle). Spot an incoming air force? Create an AA segment.

Click here for GDI Subfactions!

Kane's Wrath GDI Subfactions Confirmed.

Armed Forces

Carefully doling out intel, EA’s ministers of information only intended to reveal the subfactions for the GDI and Brotherhood of Nod-tough we managed to smuggle out the names (or codenames) for the Scrin subfaction, too. So while the GDI and Nod information here is official. Consider anything regarding the Scrin as pure conjecture. When asked for confirmation, Vessella would only answer with, “Hmm…interesting theory.”


Steel Talons

Specialty: Armored Assault

Background: Favoring Steamroller tactics, the Steel Talons rely on brute force and relatively conventional forces. Coming from the Tiberium Sun era, they don’t have access to sonic technology. That doesn’t stop Commander Michael “Mack” McNeil from getting some solid troops. Upgraded Juggernauts can garrison infantry, allowing for better defense; old favorites such as the Titan and Wolverine are back exclusively for the Talons; vehicles roll out with veterancy. The only downside is that they are less effective with infantry and air units.


ZOCOM (aka Zone Operations Command)

Specialty: Area-of-effect attacks; suppression

Background: ZOCOM are the sci-fi trooper equipped for the red Zones. Based off the C&C3 era and beyond, their advanced sonic technology is a great mob-attack deterrent. Shatterer tanks and ORCAs come armed with more powerful sonic attacks. Zone Troopers upgrade to Zone raiders with and area-of-effect sonic cannon and anti-air defenses, but they are less effective against conventional vehicles.


Source: http://commandandconquer.filefront.com/news/Kanes_Wrath_Subfactions_Confirmed_GDI;36096

Saturday, 17 November 2007

Kane's Wrath Developer Interview With Jim Vessella.

GameReplays recently had the chance to have a few questions answered by Jim Vessella, associate producer for Command and Conquer 3: Kane's Wrath.

GameReplays Command and Conquer 3 has been a great success as an e-sports title. Will Kane’s Wrath continue in this vein, and more specifically, will you push to get it into the World Cyber Games?

Jim Vessella It was awesome having Command & Conquer 3 represented in the World Cyber Games this year. The fans have been incredibly supportive of Command & Conquer 3 since its release, and this is the primary reason that C&C 3 has been so successful as an e-sports title. Kane’s Wrath will indeed continue the e-sports momentum, and should become even more exciting thanks to all the new faction content. We certainly hope the World Cyber Games will accept Kane’s Wrath into the tournament lineup.

More...

Monday, 5 November 2007

Kane's Wrath Boxart.

This will be the cover box art for the forthcoming expansion for Command and Conquer - Tiberium Wars we have learned. Check it out!


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