Showing posts with label command and conquer. Show all posts
Showing posts with label command and conquer. Show all posts

Tuesday, 9 October 2007

Kane's Wrath: New NOD Units Explored.

The Awakened: Cyborg remnants of CABAL's former army they have risen to assist Kane in the Third Tiberium War. These units have a welded machinegun on their left arm that is excellent for taking down infantry. While mostly used as anti-infantry troopers, the Awakened also come with a welded EMP cannon on their right arm for added tank busting goodness.



Reckoner: This armored personnel carrier is a heavily armored troop carrier used for transporting infantry into defended areas with smaller risk of death. While the Reckoner is moving, units inside can't shoot out of it, but they are equipt with the one time ability to deploy and transform into a bunker (much like the existing GDI bunker function with infantry), gaining an extra garrison slot in the process.



Specter: New stealth artillery that fits well into Nod's style of play. The Specter can tail other units around the battlefield or hide themselves in a corner just waiting for the perfect moment to strike. With the help of the EMP cannon from the Awakened, they can take out a group of enemy armor units easily. They also can fire over longer distances with the help of the new Shadow Infantry ability called Artillery Beacon that sets a target that the artillery can barrage the radius around that beacon from afar. Just what NOD was lacking.


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Kane's Wrath: New GDI Units Explored.

Shatterer: A mobile sonic emitter is a hover tank that has taken the sonic emitter turret from C&C 3 and attached it onto a mobile platform which becomes a very strong siege weapon indeed. These tanks like the structure version of the weapon can hit multiple targets making them a useful weapon when attacking well fortified locations.



Slingshot: This addition to the GDI arsenal fills a much needed deficiency, ie. vulnerability vs. aircraft (especially the scrin). The Slingshots are a fast ground based lightly armored anti-air hovercraft that can destroy air units with relative ease.



Hammerhead: The great thing about this flying unit is that it never needs to reload the twin auto cannons it houses, however, it is still fairly defenseless against anti-air units and can only hit ground targets. Hammerheads also have one garrison slot, which is especially important because whatever infantry unit is garrisoned inside will be able to fire as well.


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Command & Conquer 3: Kane's Wrath First Look from IGN.

Command & Conquer is a huge franchise these days. Even bigger thanks to the welcoming reception that 360 players gave the game upon release. It was no surprise when the first expansion, Kane's Wrath, was announced though it was a bit of a surprise to hear all of the huge changes to the single player campaign and revamped 360 control scheme. EA VP and Executive Producer Mike Verdu and Associate Producer Jim Vessel were on hand to give us the run down of the product including the story, campaign structure, new units, and what to expect from the 360 control scheme in a game that will be released simultaneously for the PC and 360.



Click here to read the full article over at IGN.

Monday, 8 October 2007

Kane's Wrath - First Details on the Command And Conquer 3 Expansion Pack.

Last year's excellent real-time strategy sequel Command & Conquer 3 Tiberium Wars was something of a return to the long-lived strategy series' roots. The game went back to the classic struggle between the fictitious GDI and Brotherhood of Nod factions in a brand-new story that took place on a futuristic Earth invaded by ruthless aliens. In addition to building in the kind of fast-moving real-time strategy gameplay that players might expect from a Command & Conquer game, the development team at EALA also went out of its way to craft an in-depth sci-fi story told onscreen by Hollywood talent such as Billy Dee Williams and Michael Ironside, as well as by former writer Joe Kucan, better known as Kane. The game also shipped with community tools to encourage serious competitive play, including real-time spectating tools and the ability to provide commentary on live matches. And now, the game is set to expand both on the PC and the Xbox 360 with Kane's Wrath, a new expansion that will add more gameplay, more units, and a unique new interface for the Xbox 360 version. We sat down with EALA executive producer and vice president Mike Verdu for more details.

Click here to read the full article over at Game Spot.

Kane's Wrath: First Look.

A little more than a week after announcing its existence, EA gave us a first look at Command & Conquer 3: Kane's Wrath, an expansion pack to this year's hit real-time strategy game. Kane's Wrath, which will ship for the Xbox 360 and PC, will tell the story of how the evil Brotherhood of Nod recovers after its defeat in the Second Tiberium War, as seen in 2000's Command & Conquer Tiberian Sun Firestorm. However, the expansion will also cover a 20-year stretch of C&C history, right up to and beyond the events seen in Command & Conquer 3: Tiberium Wars.

The campaign will focus mainly on the Brotherhood of Nod, and it will come in three acts. The first will cover the aftermath of the Second Tiberium War. The second will cover a parallel story to the events in Command & Conquer 3. The third and final act will extend to the future and involve Kane's "ascension."

Click here to read the full article over at Game Spot.


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